My thoughts on Swift bindings in Godot
As an avid Swift user, I wanted to sit down and look at the options for using Swift with the Godot engine. Let me start by saying it's early days, but I tried a course and then did my own exploration that I want to share in this episode for those that might be considering using this approach.
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Please leave a review and show your support.
https://lovethepodcast.com/compileswift
Please find me on Mastodon
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